User Activity

Hello, I am trying to add Animation Rigging Retargetting(full body) of movement sdk at runtime on ready player avatar t-pose, but hand, leg deformed and stretched ... How to resolved issue.
Hello, I am making a multiplayer application in which user created full body avatar using ready player me. And use movement SDK of meta to move the full body player. Player syncing well with both controller and headset. All working fine on own device...
I am using Oculus Integration SDK (yes, the legacy version currently due to needing to make changes to the Assembly Definitions), and I am making a flat canvas. I have placed a PlaneSurface script on the object holding the canvas component. I have a ...
We are currently developing a metaverse solution using Unity for a live multiplayer game, aiming to support a concurrent user base of 500 or more. Our project entails users roaming a map, interacting with each other, and engaging in various activitie...
Hi, I want to capture the mixed reality camera feed on an image inside current scene using render texture. Is this possible in meta quest 3 ? If yes then how can we do that ?