Hello, I am trying to add Animation Rigging Retargetting(full body) of
movement sdk at runtime on ready player avatar t-pose, but hand, leg
deformed and stretched ... How to resolved issue.
Hello, I am making a multiplayer application in which user created full
body avatar using ready player me. And use movement SDK of meta to move
the full body player. Player syncing well with both controller and
headset. All working fine on own device...
I am using Oculus Integration SDK (yes, the legacy version currently due
to needing to make changes to the Assembly Definitions), and I am making
a flat canvas. I have placed a PlaneSurface script on the object holding
the canvas component. I have a ...
We are currently developing a metaverse solution using Unity for a live
multiplayer game, aiming to support a concurrent user base of 500 or
more. Our project entails users roaming a map, interacting with each
other, and engaging in various activitie...
Hi, I want to capture the mixed reality camera feed on an image inside
current scene using render texture. Is this possible in meta quest 3 ?
If yes then how can we do that ?
Hello, thanks for your reply. I have checked all the necessary setting
for meta quest 3. Point is that when i clicked multiple times inside
input field system keyboard open sometimes on quest 3. But on quest 2 by
one click keyboard opens. Is there un...