User Activity

So, I can get the local player's IAP entitlements via Oculus.Platform.IAP.GetViewerPurchases() , but how can I get the IAP entitlements for another player?My use case is that I'm working on a PVP game with cosmetic IAP. If player A reports to player ...
I'm trying to test IAP using this method:https://developers.meta.com/horizon/documentation/unity/ps-iap-s2s/#verifyI think I'm getting close, but when I use the curl command with "user_id=[test username]" it complains that I'm not using a valid user ...
Man, there are so many absolutely basic questions like this that aren't answered anywhere. It boggles my mind. Anyway, in the Meta XR Interaction SDK, how to do I turn off the "grabbability" on a grabbable? Like, if the player puts a grabbable peg in...
I wanted to make an object's collider pokeable from any direction via PokeInteractable, but I had a really hard time figuring out how to do it (mostly because the Unity Meta XR API is hard to find and impossible to navigate).I finally figured it out,...
I hava a bizarre problem on my Quest 3 where my origin for all of the Unity apps I build is "stuck" in a specific real-world position. I THINK this position is the first place I stood when I launched an app with a room-scale boundary. No matter where...
Kudos given to