So, I can get the local player's IAP entitlements via
Oculus.Platform.IAP.GetViewerPurchases() , but how can I get the IAP
entitlements for another player?My use case is that I'm working on a PVP
game with cosmetic IAP. If player A reports to player ...
I'm trying to test IAP using this
method:https://developers.meta.com/horizon/documentation/unity/ps-iap-s2s/#verifyI
think I'm getting close, but when I use the curl command with
"user_id=[test username]" it complains that I'm not using a valid user
...
Man, there are so many absolutely basic questions like this that aren't
answered anywhere. It boggles my mind. Anyway, in the Meta XR
Interaction SDK, how to do I turn off the "grabbability" on a grabbable?
Like, if the player puts a grabbable peg in...
I wanted to make an object's collider pokeable from any direction via
PokeInteractable, but I had a really hard time figuring out how to do it
(mostly because the Unity Meta XR API is hard to find and impossible to
navigate).I finally figured it out,...
I hava a bizarre problem on my Quest 3 where my origin for all of the
Unity apps I build is "stuck" in a specific real-world position. I THINK
this position is the first place I stood when I launched an app with a
room-scale boundary. No matter where...
Surely I don't have to add functionality to my app to fetch and display
user ID, and then play the app as my test user. There must be a better
way to get that user ID.
I found a way to get a user ID, but it doesn't seem to work.by exporting
my test user list to csv, it DOES include a user ID:...but when I try
the curl with that user id it STILL gives me the same error that it's
not a valid user id. Maybe that user ...
After trying to work with three different tech support techs who were
all laughably incompetent and didn't even know what test accounts were,
I gave up and just made a "real" account with a burner email address.
And that has worked out just fine. Tot...