Just wanted to follow up - after further testing Steam VR as the Open XR
runtime also isn't a solution, your dev was right. My previous comments
were based on iRacing on a specific track and grid size, changing to
other tracks, more cars, or other ap...
Interesting - I am using a wired solution so Steam Link/VD would require
some additional hardware, but for me the performance hit of Steam VR as
the runtime seems to be about 10-15% fps (from 90 to 72-80) - this is
only in iRacing mind, and on wired ...
For anyone looking for a short-term workaround, you can set SteamVR to
be the default OpenXR runtime. You still need the headset connected via
Meta Link, but the runtime will be Steams OpenXR and the Toolkit and
other API reliant apps should work. Fo...
FYI if you set Steam VR as the default OpenXR runtime you can use OpenXR
Toolkit for games like iRacing and use Fov rendering and
post-processing. There's a small performace hit but it still runs better
than the Oculus runtime imo.