I am developing an AR app that can track a user's hand locations and
export that data via WebSocket to my (or someone else's) computer. I
have a Unity Script which acts as a WebSocket Client that sends data to
a basic WebSocket Server that is on my c...
I am using the Anchor Prefab Spawner in a Mixed Reality Project, but it
is not functioning to my satisfaction, and I was wondering if there are
any improvements I can make.I made a Mixed Reality Unity Project using
the MRUK and Meta's All In One SDK....
I am trying to get the Ray Interactors from the Interaction SDK to do
something as simple as grabbing and moving an interactable object, but
it won't work. Here is my setup, organized to show child objects by
indentation, and components in parenthese...
Hi, I got the Meta XR Simulator working a few days ago, but now it
crashes Unity every time I enter Play Mode. I have not changed anything
significant between the time it was working and not working, so I don't
know what could have caused the sudden ...
I eventually discovered that WebSockets encounter an issue with the
Quest 3's Network and Security Permissions, and I tried to trouble shoot
it for weeks to no avail. Instead, I used MQTT as an alternative.
Because of its publish-subscribe model as o...
Hey kamen, I'm not sure if the simulator works with Unity 6 - I haven't
tried it yet - but it should definitely work with the Interaction SDK.
As for the openxr runtime loader error, there are a couple things it
could be. If you downloaded the Meta X...
Here is the link to another thread I started which has a fix for the
simulator crashing problem. (may not solve your crashing problem) -->
https://communityforums.atmeta.com/t5/Unity-Development/Meta-XR-Simulator-Crashing-Unity/m-p/1232613#M25071
I am not quite sure what you are talking about when you say the "Meta XR
Plugin", but the other questions I can answer. You do not have to do
that process at startup, just if you want to use the simulator. I don't
think that is the correct Vulkan SDK...
Hi, yes, the simulator did work for me as described. It looks like your
issue is not with the simulator but instead with the OVRInput system
(which, FYI, may be deprecated at this point). I have to say I am
nowhere near as experienced with input syst...