I am using the Anchor Prefab Spawner in a Mixed Reality Project, but it
is not functioning to my satisfaction, and I was wondering if there are
any improvements I can make.I made a Mixed Reality Unity Project using
the MRUK and Meta's All In One SDK....
I am trying to get the Ray Interactors from the Interaction SDK to do
something as simple as grabbing and moving an interactable object, but
it won't work. Here is my setup, organized to show child objects by
indentation, and components in parenthese...
Hi, I got the Meta XR Simulator working a few days ago, but now it
crashes Unity every time I enter Play Mode. I have not changed anything
significant between the time it was working and not working, so I don't
know what could have caused the sudden ...
Here is the link to another thread I started which has a fix for the
simulator crashing problem. (may not solve your crashing problem) -->
https://communityforums.atmeta.com/t5/Unity-Development/Meta-XR-Simulator-Crashing-Unity/m-p/1232613#M25071
I am not quite sure what you are talking about when you say the "Meta XR
Plugin", but the other questions I can answer. You do not have to do
that process at startup, just if you want to use the simulator. I don't
think that is the correct Vulkan SDK...
Hi, yes, the simulator did work for me as described. It looks like your
issue is not with the simulator but instead with the OVRInput system
(which, FYI, may be deprecated at this point). I have to say I am
nowhere near as experienced with input syst...
If you have done everything I listed in my previous post and are still
getting this error, I am not completely sure what the problem is. The
code that this error points to is the AttemptInitializeXRSDKOnLoad()
function in the XR Management General Se...
Thank you. This helped a bit. I've finally gotten the ray interactors
working, and I am not 100% sure how. However, here are the things you
should definitely have in your project for controller ray interaction:-
Controller objects in OVR Camera Rig (...