Yes, we've got a big list of fixes (and some cool improvements) coming
in for a future version. For the cursor not working well, I reckon it
could be because of the following: - Maybe you do not have an input
source in your scene (like using the cont...
Hello again @Chr.ise , @monadave , @larstel, We're still investigating
the issue, it appears that part of the Immersive Debugger (and probably
the OVROverlay) is relying on some older graphic API that may require
(when using URP) this checkbox to be ...
Hello and thanks for reaching out. Some quick question to @larstel and
@monadave .We reckon the Render Target Texture creation in the Immersive
Debugger OverlayCanvas failed. Looking at Unity's code, this could be
due to some legacy incompatibility w...
Hello!-1006 is quite unfortunate, as it most of the time means the error
was not handled/expected by the OpenXR method. We have had reports of
-1006 errors when sharing, not on the loading itself.It could mean that
the error comes from the cloud itse...
Hello StarEclipse214,I hope the other proposed solution has helped you
fixed this issue on your side.May I ask you which OS you're using: Mac
or Windows?