Hi everyone,I am working on a Unity project that uses Text-to-Speech
(TTS). The Meta TTS feature works perfectly in the Unity Editor, but
when I build and run the project on Windows, it does not function as
expected. I have also checked for any error...
I'm encountering an issue with repositioning the virtual keyboard during
runtime in my Unity application. The problem arises when using Floor
Level as the Tracking Origin Type in OVR Manager. The virtual keyboard
is automatically positioned at floor ...
I’m working on setting up ray-based interaction at runtime using the
Oculus Interaction SDK, but I’m encountering a NullReferenceException in
the following line of my code:
_interactableUnityEventWrapper.WhenHover.AddListener(Hover); Here’s the
scrip...
@hvox1138 knows any solution to this?I'm facing an issue with my Unity
code where the functionality only works when the GameObject is selected
in the hierarchy. Specifically,
_interactableUnityEventWrapper.WhenSelect is throwing a
NullReferenceExcept...
Please follow the below thread for new
updatehttps://communityforums.atmeta.com/t5/Unity-Development/Unable-to-Reposition-Virtual-Keyboard-in-Runtime-with-Floor/m-p/1247719
using Oculus.Interaction; using Oculus.Interaction.Surfaces; using
System.Collections; using UnityEngine; public class RayInteractionSetup
: MonoBehaviour { Collider _meshCollider; ColliderSurface
_colliderSurface; RayInteractable _rayInteractable;
I...