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Hi everyone,I am working on a Unity project that uses Text-to-Speech (TTS). The Meta TTS feature works perfectly in the Unity Editor, but when I build and run the project on Windows, it does not function as expected. I have also checked for any error...
I'm encountering an issue with repositioning the virtual keyboard during runtime in my Unity application. The problem arises when using Floor Level as the Tracking Origin Type in OVR Manager. The virtual keyboard is automatically positioned at floor ...
I’m working on setting up ray-based interaction at runtime using the Oculus Interaction SDK, but I’m encountering a NullReferenceException in the following line of my code: _interactableUnityEventWrapper.WhenHover.AddListener(Hover); Here’s the scrip...
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