Same problem here ... I suspect that the Avatar SDK does not work with
OpenXR Hand Skeleton and relies only on the old OVR version. I skipped
the update to OpenXR and kept the old version. Maybe this will be fixed
in the next updates
With the All-in-One SDK v.71 and a workaround (change "Preloaded Sample
Avatar Size" value from 32 to 18, link ) the avatars are now
displayed.Somehow, I still have issues with migrating to the new OpenXR
Hand Skeleton ...
With the All-in-One SDK v.71 and a workaround (change "Preloaded Sample
Avatar Size" value from 32 to 18, link ) the avatars are now
displayed.Somehow, I still have issues with migrating to the new OpenXR
Hand Skeleton ...
@XeniaDev: Thank you very much for your solution! The avatars are now
displayed reliably.With the last Meta XR All-in-One SDK, a switch to
OpenXR Hand Skeleton was also suggested, as OVR Hand Skeleton will be
deprecated.Following that with exchanging...