You can do this via the hittable attribute on the Mesh Component:
entity.setComponent(Mesh(Uri.parse("duck.glb"), hittable =
MeshCollision.NoCollision))
Hi, there are some ways you can do this. Here's an implementation using
hole punching to create a box at (0,0,0) that can act as partial pass
through when passthrough is enabled: Entity.create( Box(Vector3(-0.5f,
0f, -0.5f), Vector3(0.5f, 0.01f, 0.5f...
Hi, we currently don't offer this functionality for Spatial SDK, but
will consider adding it in the future. Thank you for bringing it to our
attention.
Hi, we don't provide those getter APIs, however if you used an entity to
create your SceneObject by attaching a Mesh component, you can get the
Transform and Visible components of that entity to get the values of the
SceneObject. Here's an example: v...
Sounds like a cool app! The solution I provided was for after you've
grabbed the object. If you want to detect some input on an object, I
recommend adding an event listener. Here's an example of how it might be
done: fireExtinguisherEntity
.registerE...