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Last year my app was working, i use passthrough, but now underlay dont work, i see that came 72 update, this might be the reason. I use meta fork 5.4. Underlay dont work, passthrough is over my assets.
I have BP with cube mesh and grab component. It seems that it worked before but after migrating to Meta fork for UE it cease to work. How can i implement grab component to a mesh inside BP actor? 2. After building apk and installing, this cube become...
I can't connect my device, my pc dont recognize connection. Link no longer working after update. I tried multiple usb's yesterday before update everything worked fine. But i think theyre updated in the night (now i have meta horizon os text under log...
Couple days ago i made this topic https://communityforums.atmeta.com/t5/Unreal-Development/5-4-X-visual-glitch-after-enabling-meta-xr/td-p/1261428 i stated about glitch that occur after enabling metaxr. I joyfully found out that this glitch is resolv...
Hi guys, i am trying to fix this for 2 weeks now. I have a glitch, it apear on every project after enabling meta xr plugin. it happen to show on XR API - Oculus OVRPlugin + OpenXR backend (without this i have not glitch but also i dont have passthrou...