Last year my app was working, i use passthrough, but now underlay dont
work, i see that came 72 update, this might be the reason. I use meta
fork 5.4. Underlay dont work, passthrough is over my assets.
I have BP with cube mesh and grab component. It seems that it worked
before but after migrating to Meta fork for UE it cease to work. How can
i implement grab component to a mesh inside BP actor? 2. After building
apk and installing, this cube become...
I can't connect my device, my pc dont recognize connection. Link no
longer working after update. I tried multiple usb's yesterday before
update everything worked fine. But i think theyre updated in the night
(now i have meta horizon os text under log...
Couple days ago i made this topic
https://communityforums.atmeta.com/t5/Unreal-Development/5-4-X-visual-glitch-after-enabling-meta-xr/td-p/1261428
i stated about glitch that occur after enabling metaxr. I joyfully found
out that this glitch is resolv...
Hi guys, i am trying to fix this for 2 weeks now. I have a glitch, it
apear on every project after enabling meta xr plugin. it happen to show
on XR API - Oculus OVRPlugin + OpenXR backend (without this i have not
glitch but also i dont have passthrou...
I was wrong it is not underlay problem, assest arest show at all. i
deleted passhrough, and i cant see anything. only when i put asset near
head, i see diffrent colors in left eye. but only one color at once.
yeah i already stated that i checked different settings, and foveated
was first of them and nothing helps. I just manage to fix flickering but
not rectangles.in my googles i manage to fix it by compiling meta fork
unreal engine, but this version has ...