I have tried to figure out why my Quest 3 build crashes randomly in
between 5 - 60 secondsI ran a lot of log files through chatGPT and it
seems to me that the GPU/vulkan is crashingNo issues on WindowsHere is a
summary of the issue:"Vulkan GPU Memory...
The screen is not black, the brightness is just very low and the post
process changes do nothing- Im using the 5.5 oculus fork- Android
preview looks normal- Changing color settings like saturation, gamma,
LUT or gain doesn't do anything after packag...
While using the most recent oculus fork of the UE5.4.4 or possibly any
other version... Has anyone managed to get post processing materials to
work. Even a simple as setting PostprocessInput0 straight to the
emissive color or using any other shader w...
Solved, "Enable GPUScene on Mobile" = true in project settings was the
cause of it, disabling that fixed it. Might be a bug since it is not
mentioned anywhere in the documentation so I will make a bug report in
the Meta Developer Hub