Unity 6000.0.42f1Meta Quest 3SDK v72.0I've built a local multiplayer
application where up to 3 people share the same physical space. The
application relies purely on hand tracking, no controllers.The problem
arises when I stand near another player, a...
Running Windows 11 23H2Unity 6000.0.25f1Start new project (Built-In
Render Pipeline, not connected to Unity Cloud)Install All-In-One SDK
71.0.0 from the Asset Store (or just the Core SDK, same result)Restart
editorInstall Oculus XR Plug-in (or Open X...
Funnily enough I took a completely different approach and also arrived
at a 4-5cm offset.What I do is have someone create spatial anchors
manually on each headset, ensuring all anchors are in the same order in
the same physical positions. I then pare...
Also, as an additional note, when I use Netcode for Gameobjects 2.1.1,
it is not recognized by the building blocks, as shown in the screenshot.
If I downgrade to 1.11.0 the message goes away.