I’ve been testing oculus link using the official cable. I’m mainly
interested in trying it with x-plane 11 flight simulator. Unfortunately,
there is really bad latency in head tracking even when running at a
steady 72fps. The oculus overlay indicates...
I’ve been a rift user since DK1 but the longer this goes on the more
compelled I feel to jump ship. I only use VR for flight simulation and
have put off building a motion platform for years in the hope Oculus
would provide us with a solution for moti...
Hi all,I was away for a week and on my return I attempted to fix the
Oculus issue by installing the patch. The patch failed twice so I
resorted to uninstalling the Oculus software and trying a fresh
install.I have attempted the fresh install 15 times...
I can't log in to the support page and if I request a password reset
nothing happens when I enter my email and hit submit! I've had previous
contact with support after several dev kit orders so should have an
active account.
My DK2 has been working ok for a few weeks up until today. Suddenly I am
getting the message "The Oculus Service is not available". wscript is
also crashing with the error posted below.I have uninstalled and
reinstalled the 0.4 runtime and drivers. I...
snowdog said: RiftFlyer said: snowdog said: I'm definitely going for the
Yaw VR instead. All you need to do with that is slap a sensor on top of
the thing as far as I remember. Cheaper, smaller, collapsible and
portable. Ticks all of the boxes for me...
DaftnDirect said:@RiftFlyer I'd suggest asking them directly how they
achieve this. They're not obliged to provide a technical answer though,
cos, well.. it's their knowledge after all!Feelthree have been
completely transparent about the rift issue. ...
snowdog said: I'm definitely going for the Yaw VR instead. All you need
to do with that is slap a sensor on top of the thing as far as I
remember. Cheaper, smaller, collapsible and portable. Ticks all of the
boxes for me, one of these things probably...
So they’ve reached their funding goal really early. There’s no doubt
that there is a market for motion sims for VR. Let’s hope Oculus finally
take notice and do something many of us have been asking for and give us
a means of having native motion can...