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I only see the alphaMode in the SceneMaterial constructor, but not in the SceneMaterial.custom function? Not is there a settable property for this? I want objects with some of my custom materials to use the TRANSLUCENT_POST option.
I don't see a SceneTexture constructor that takes a bitmap as an argument AND disables or enables mipmapping.val samplerConfig = SamplerConfig( mipmapMode = Filter.NEAREST, minFilter = Filter.NEAREST, magFilter = Filter.NEAREST, addressModeU = Addres...
I have no problem creating SceneTexture objects using ARGB_8888 bitmaps, but when I try to use RGBA_F16 the resulting textures are stretched like it is only reading 8-bit data. Here is an example of how I am trying to create an RGBA_F16 bitmap from a...
On the host we can query the position and orientation of the head as follows:fun getHeadPose(): Pose { val head = Query.where { has(AvatarAttachment.id) } .eval() .filter { it.isLocal() && it.getComponent().type == "head" } .first() return head.getCo...
There are a number of "setter methods" for SceneObject, but I am not finding where the corresponding "getter methods" are.e.g. getName(), getPosition(), getRotation(), isVisible(), etc...
Kudos given to