User Activity

Here are all the different ways you can connect to and send events. All you have to do to test this is attach it to an empty game object and start the world and all the events will fire. I will also upload this to by GitHub. Link in my signature.Keep...
For those that are used to Unity might recognize this.// returns a random whole number between min (inclusive) and max (exclusive) randomRange(min: number, max: number) { return Math.floor(min + Math.random() * (max - min)); } // returns a float betw...
GitHub Repo 
There are two ways you can get a reference of an asset. The first is by adding a variable in the propsDefinition like this.static propsDefinition = { pageOneImage: { type: hz.PropTypes.Asset, default: null }, };The other way is a bit easier as you do...