We published Zone Wars on February 15th and have been experiencing
issues with projectiles passing through players. The problem is
inconsistent—sometimes, you can damage two players but not the third. If
you leave and rejoin, you might be able to hit...
In VR, we don’t just create games—we build worlds, shape experiences,
and redefine what’s possible. Every line of code, every design choice,
and every interaction is a chance to spark wonder.Your potential as a
developer is limitless. The only bounda...
With the first world in Horizon Worlds serving as a proof of concept, I
have been developing and refining the story I originally created a year
ago. As I built the universe and narrative within Horizon Worlds, I
finalized the first part of the book. ...
For the past year, I've been building a 5-6 world universe. Currently, I
have Zone One and Zone Wars live, with Zone 2 and Zone 3 in progress.
The initial Zone One project started as a proof of concept—an experiment
to see what was possible. At first...
I been itching to get away from the Steel City story a bit and start a
new adventure. Get away from the dark and create something a bit more
colorful. I'll probably spend most my time figuring out the art style
lol. I have a couple of ideas I can run...
Trending is cool, but Highlighted is what you want. Trending is
different for everyone. So you could be #1 trending on your menu and not
Trending on others. For some reason, we don't see our worlds trending or
highlighted like others might.
You can go into the properties of the spawn-point and change camera view
options. If you wanted to change camera views throughout gameplay, you
would need to set that up using typescript.