Awesome, thanks!Are there any best practice numbers on polycount for
various 3D assets? I'm somewhat familiar with balancing overall world
polycount with objects, but for props/outfits/etc., what's a good
ballpark?
A tad late to this, but I wanted to share my take on this exercise:Is
563 tri reasonable?Haven't had the opportunity to import into the
Desktop Editor (On Mac for now!), but I intend to in the future.Design
based on the concept art by Mauricio Carras...