Hey all,My first world is ready for people to start beta testing
it!Puzzle Rush: Play solo or up to a group of 4! It's called PUZZLE RUSH
and its a cooperative puzzle solving game that scores you based on how
many puzzles you can complete (and pieces...
I was working in a World that started to flake out and eventually became
unresponsive. So I restarted the Desktop Editor and now I can't load
back into it or any other World (such as the Tutorial ones).Is anyone
else experiencing this?
Is it possible to persist the world's state in between loading and
unloading? Something along the lines of how Persistent Variables can be
used to track an individual player's state, but for the world
itself?Thanks in advance!
I've just released BETA: Update 1 for Puzzle Rush. The major additions
are:Focused Interaction Mode for PC & Mobile8 new puzzles and puzzle
randomizationWild Card pieces that auto-fill whatever spot you fire them
atIn-world feedback for building high...
With just getting started, the first 2 Creator Challenges I participated
in were really helpful.The first by @SeeingBlue focused on simply
modifying and publishing a largely pre-existing world was a great
introduction to Desktop Editor. It really hig...
Great feedback on the Camera FOV and pop-up messages! Thanks!I've since
increased each players FOV when they enter a match (and reset it when
they leave), and I've improved the formatting and positioning of the
pop-ups.I'm also experimenting with usi...
I ran into something similar today when I had set a collider to filter
on Players. The RayCastGizmo had an objectTag but was still registering
hits against that collider (that had no Tag).Obviously that collider was
also not a Player, so there may be...