Hello everyone, I need help with the drop event in the Meta Interaction
SDK. I've been using the "Interaction SDK Samples for Unreal Engine" to
learn about grabbing mechanics. I found that the grab event uses the
Grab Transformer Event, but I couldn'...
I found a way to handle this by using the State Changed Delegate
(ISDKGrabbable) and checking its state. I'm not entirely sure about its
accuracy, but for now, it works well for me. The key is to check the
Previous State — if it was "Select," that me...
I'm trying to build a feature where objects are dropped and then snap to
a specific location. Currently, I'm using the method you suggested — I
added box colliders to both hands in the hand tracking setup and used
Begin Overlap and End Overlap to ret...