Is there any way to unfocus a Custom UI using a script so the player
does not have to do it themselves? I have a series of UI interactions
and after they are over, I want to return the player to the main
environment.
I have a world where a team with one designated captain get in a
starship and travel to a star station. They can choose one of multiple
star stations each at a different star.I have coded one star station and
it takes up about 2.5 Gb. Now most of the...
Here's what I hope is an easy question. Once I hit a trigger, I want to
deactivate it. However, making it invisible does not deactivate it, and
setting collidable to false this.entity.collidable.set(false); gives me
an error message "Unexpected error...
I'm using a texture atlas because I have a lot of tiny textures for a
use case in Horizon Worlds. When the textures are rendered, the
interpolation used is linear and the result is very blurred. I want the
interpolation to be "closest" instead.Curren...
I am in the MHCP and I understand from my reading that bonuses depend
largely on the number of people visiting my world and their return
visits. I also understand that Meta will promote popular worlds to make
them more popular.However, this introduce...
I got a response to this question on the Discord server and verified it
works. And it is easy.There is a player.unfocusUI() function.So in my UI
code I do something like:return Pressable({ onPress: (player: Player) =>
{ this.async.setTimeout(() => {p...
Thanks! I started with two identical copies of the same level and the
memory results look very good. Am now modifying one of the levels but I
am trying to share textures and 3D models as much as possible.
In a way it is possible to "upload" sound to Horizon Worlds using the
technique described here: https://www.youtube.com/watch?v=-96_FmiYBhcI
have used this technique to record audio sound tracks using Audacity and
later upload these sound clips to th...
Sounds encouraging but will it really fix my original problem? I am
trying to reduce my world memory consumption. How would I use sublevels
to do that? Your answer seems a bit unclear on that.