Hello meta creators, I need some help because I truly want to cry. Since
I deleted the leaderboard in ONE world, it's now impossible for me to
get the leaderboard working in any world. Can someone test this script
to update a leaderboard? Create a le...
My published world looks very different from how it appears in the
editor.Has anyone else experienced this issue? Here are the differences
I noticed:The lighting is extremely bright, and I lose important
environment effects like pink smoke and the da...
I'm trying to use RayCastGizmo with objectTag, but it seems like the tag
set in the interface isn't being used in the script. Example:const
options = { layerType: hz.LayerType.Objects, maxDistance: 10};const hit
= this.rayCaster!.raycast(origin, dire...
Hello, here is the TextGizmo documentation. 1) I'm struggling with this
localizableText object that must make automatic translation but nothing
is working. export declare class TextGizmo extends Entity { /** *
Creates a human-readable representation ...
Hello,I'm working on a Quiz Television World with nice gameplay and
great potential: questions and translation generate by AI, so world
players can play together. And it's just the main idea, the next step
will be amazing! ^^Would someone be interest...
Thanks Ben.I have isolated the bug in another world and created a
ticket. The isolated script is:class LightManager extends
hz.Component { start() { const mesh =
this.world.getEntitiesWithTags(['dynMeshLight'])[0].as(hz.MeshEntity);
mesh.style.tintCo...
More precision: stab change colored order are store in an array
initialised at prestart. So, i try to move init at start, preplace stab
Asset by a direct imported fbx mesh but the color does not change. I
print the lenght of the array in a TextGizmo ...
Thanks for the test. I found the problem with the lighting: type
Gradiant of the EnvironementGizmo doesn exist on publish (what y see is
a debug version with a sunset ^^). And for the stab dynamic change color
it doesn't work whatever the platform or...
@meta: for the first point: "I lose important environment effects"==>
the option EnvironmentGizmo / Skydome Type / Custom Gradient DOES NOT
WORK IN PUBLISH.Could you pass the information on to your dev team?
Hey, thanks a lot for taking the time to test my world — I really
appreciate it! That said, your feedback doesn't really address the
issue I was trying to solve.I’m actually trying to figure out why the
published version of the world looks so differ...