How do I turn off the default controller cursor (the annular shade
marked off on surfaces by the incident beam of one of the controllers)
for a given mesh or material?
Thank you, @NotBadB. However, I still want HitInfo events to be emitted,
as I use them to draw my own cursor in the fragment shader.That said,
the issue can be easily resolved—or rather, worked around—using the new
interaction toolkit (SDK v0.6.0). F...