Just update to SDK 76 and EVERY PLAYMODE and opening of the project the
Validator menu pops-up, even after clicking "ignore" on the Meta
Validator.No, I don't want to use OpenXR it performs worse than
OculusXR, No, my post post-processing won't be in...
Core SDK 74 now recommends using OpenXR but the performance on app start
are awful for 10 seconds before the image stabalizes, I also tried with
SDK 72 but the problem still is OpenXR.My start scene has many objects,
50 render passes 2K textures per ...
Follow up:- My scene had 100 render passes, but the it was mainly due to
displaying them all at once in the first scene, i guess it's shaders
compilation tanking the memory.- Don't use Fordward+. Even with resident
drawer it somehow performs worse th...