This seems pretty straightforward but it's not... I have a grabbable
cube with an attached script that I'm using to throw a string to a text
object to troubleshoot different controller (button) states... on a grab
and on a release, I get a good sound...
I'm seeing this same issue... sometimes when I rotate the controller,
the keyboard will actually skew a bit and other times the ray cast
either stops short or overshoots the keyboard making it impossible to
input anything... very frustrating indeed! ...