Level 4
since ‎11-26-2013

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  • 43 Posts
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Is there a way to fix the VRC.PC.Functional.2 issue on Quest? On Rift, I could add a flag to the upload command, but that flag doesn't appear to exist for Quest?
Referring to the Rift Intermediate Compatibility tests, is there any way to know if the sensor cables are disconnected?
Is there a way of retrieving the latest version number available in the store? I'm not seeing any API for that...
I'm going through certification bugs and trying to figure out how to solve this one. As far as I can tell, login and entitlement checks all work successfully (with no errors). Is there some hidden information somewhere describing how to enforce this?
Adding avatars to our game using the provided plugin instructions failed when it came to running a standalone build. I was able to fix the problem by changing the "LoadingPhase" from "Default" to "PreDefault" in OvrAvatar.uplugin. Is this just an err...
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