Is there a way to fix the VRC.PC.Functional.2 issue on Quest? On Rift, I
could add a flag to the upload command, but that flag doesn't appear to
exist for Quest?
I'm going through certification bugs and trying to figure out how to
solve this one. As far as I can tell, login and entitlement checks all
work successfully (with no errors). Is there some hidden information
somewhere describing how to enforce this?
Adding avatars to our game using the provided plugin instructions failed
when it came to running a standalone build. I was able to fix the
problem by changing the "LoadingPhase" from "Default" to "PreDefault" in
OvrAvatar.uplugin. Is this just an err...
This comes direct from the Rift Guidelines excel document and is listed
as Required. Does that mean you intend for everyone to implement a web
service to handle this?
I wasn't referring to the asserts (which I am already familiar with as
I'm in touch with those engineers). In this case, when I attempted to
run the packaged game, I got a "missing plugin" error for OvrAvatar.
Changing the loading phase fixed it.