Hitting a slight roadblock this week due to computer difficulties, I
used this week as an opportunity to do more research o to help determine
the visual style that I would like to go with for the still Untitled
project. As a result, I did some experi...
After being satisfied with the previous weeks prototype playtesting, I
decided to experiment with what engine I would be using. Having never
used these programs to develop for virtual reality games before, I spent
these past couple of weeks taking le...
This week has left us completely done with art assets and writing,
leaving us only to continue iterative playtesting and polishing. Our
playtesting found that many players were interested in the narrative,
but had more fun when the narrative was just...
The past week has involved lots of playtesting of the main “puzzle”
mechanic in the game and the context around it. With the outline of the
level for the demo finalized and grey boxed, we have been testing
multiple movement options as well as the mai...
These past few weeks (as well as the remaining weeks) have been strict
production weeks. Now all narrative and scripts are only being edited if
we find that through playtesting the VO that followed it did not fit the
scene well. The level for our dem...
There was a lot of restructuring that came into play this week. Looking
at the timeline for this project, we felt that our scope for the next
month was getting out of focus, and as a result some restructuring of
the levels and rewrites were needed in...
This week had some slowdown on progress as a result of some personal
emergencies, but what I did accomplish was writing out some of the
dialogue for many of the scenes in the experience. Since the dialogue
comes from interviews and need to be perform...