Hey guys,Just an FYI to prospective developers out there, GearVR's
submissions team is no longer providing feedback on submitted apps. I've
been told this in no uncertain terms by the submission team, and have
attached the actual conversation that to...
Hey folks,I'm Nathan Beattie (or Zaeran on reddit), a VR Developer from
Australia responsible for things such as Robot Chess and VR Billiards,
as well as many others.My entry for the GearVR Jam is an eBook reader,
specifically EPUB files, but I hope ...
Hey folks,I'm building an app in Unity5, and am trying to allow it to
run both in and out of the GearVR. I've set the manifest to vr_dual
mode, and it runs fine outside of the Gear, but when I plug it in, the
home screen loads up instead of continuin...
Hey guys,For some reason, when I run my build on the GearVR, only the
left eye shows the camera, whereas the right eye stays on the splash
screen.I've got Unity 5.0.0p2 and the new 0.4.3.1 mobile SDK.Edit: Unity
pro license with Android free.Cheers,N...
Hey folks,I've been having a weird issue recently with the project I'm
developing in Unity 5, and I'm hoping that you guys may be able to lend
some assistance. Whenever you move your head around, your vision
essentially becomes doubled, ie. whatever ...
I also have a build that automatically switches to the correct libraries
based on which HMD is detected.It's a huge pain to maintain two separate
builds when it would be significantly easier for everyone involved to
allow dual-builds onto Home. Shoul...
Hey cyber,vr_only will let me use the app in the GearVR, but not in
regular android mode. I'm trying to have the same app be useable in
both.It seems like I'll have to wait until vr_dual is working correctly.