since ‎06-30-2016

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I just upload a new app to the alpha channel on my account. The app works perfect if I just install the APK, but whe I try to run from my account in the alpha channel, I get the message "incompatible" over the Icon, and "no compatible", under the tit...
Hi,Some time ago, Oculus released a new tech note about Expansion File Suppor for GEAR VR (link) announcing that big (up to 4GB) expansion file support was allowed. My question is how to create such a big .obb files using Unity (2017.1.0p2), because ...
Hi, I am trying to "read in app purchase information" in a windows build and always have the warning "LogScriptCore:Warning: Script Msg: UInAppPurchaseQueryCallbackProxy::TriggerQuery - In App Purchases are not supported by Online Subsystem"I am not ...
It is possible to submit an app that only support android 6.X and higher putting the rule in AndroidManifest? Is mandatory to submit an app with lollipop support?
Has Unity 5.5 the cpuLevel and gpuLevel integration??we are calling directly by the DllImport[DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] public static extern Bool ovrp_SetSystemCpuLevel(int value); public static int cpuLevel ...
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