I just upload a new app to the alpha channel on my account. The app
works perfect if I just install the APK, but whe I try to run from my
account in the alpha channel, I get the message "incompatible" over the
Icon, and "no compatible", under the tit...
Hi,Some time ago, Oculus released a new tech note about Expansion File
Suppor for GEAR VR (link) announcing that big (up to 4GB) expansion file
support was allowed. My question is how to create such a big .obb files
using Unity (2017.1.0p2), because ...
Hi, I am trying to "read in app purchase information" in a windows build
and always have the warning "LogScriptCore:Warning: Script Msg:
UInAppPurchaseQueryCallbackProxy::TriggerQuery - In App Purchases are
not supported by Online Subsystem"I am not ...
Has Unity 5.5 the cpuLevel and gpuLevel integration??we are calling
directly by the DllImport[DllImport(pluginName, CallingConvention =
CallingConvention.Cdecl)] public static extern Bool
ovrp_SetSystemCpuLevel(int value); public static int cpuLevel ...
Thanks @chrispruett for your responsechrispruett said:asset bundle,
build that every time you build the apk, and upload the two together,
passing the bundle as the obb. How could I pass the bundle as the obb?
Simply zipping it with the store option? ...
oculus_gabor said: Hey,OBB files are just opaque binary blobs. Meaning,
any file with a .obb extension is valid. I've only had to use OBB files
on native projects with big video files in the past. For those, it was
just a matter of changing the .mp4 ...