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Hi there, I am attempting to upgrade my Unity 2022.3.27f1 project from using the Built-In Render Pipeline to the Universal Render Pipeline (UPM v14.0.11). I am building a Mixed Reality project for Quest 3 with the All-In-One SDK making use of Passthr...
Hi there, I have a simple question for anyone who can answer it. Are there examples of apps that are live right now that transition from Mixed Reality to Virtual Reality? Is this something that is permitted within the bounds of the current Unity All-...
It seems kind of silly to me that First Person mode (at least on the Go) is just your single hand, whereas Third Person mode is the entire model. Wouldn't it make more sense for First Person mode to include your the body up to the neck as well, so th...
Hi @MikeF @NinjaGaijin , I've got the 1.36 Utilities Integration on a branch on my repo prepping a migration to the Expressive Avatar update. Just trying to get a feel for the differences and limitations of the new features. As far as I can tell, it'...
Hi all,My test APK builds to the Oculus app dashboard are mysteriously failing. I have had this issue before back before Oculus has created automated tools to navigate building with Gradle and also when I was leaving some bogus permissions in our man...
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