Hello,I am opening this thread in order to discuss the implications of
yesterday's acquisition of OculusVR by Facebook. The intend is to
collect questions that "we" the community would like Oculus VR to
address.I will start with three questions:1) Wi...
I run into a couple of issues getting started with the Oculus SDK v0.2.3
on Ubuntu 13.04 using a Radeon HD 7950. I created a quick start guide
for Ubuntu 13.04 that details the steps required to get the SDK
working:https://developer.oculus.com/wiki/U...
The current hype around VR is fueling expectations that it could help
the weakened PC and console market to recover. Microsoft being a key
player in both markets has a natural interest to increase its market
share. With DX12 Microsoft is well positio...
"gonk" wrote:@Robert... So no motion sickness ? Was this because you
were physically rotating your body yourself to change direction in YAW ,
instead of sitting there on a keyboard ? Yawing while not moving makes
most people ill. I see this in real f...
"FengShuiEngine" wrote:@Robert,How was the FOV compared with the DK2?I
would say better. At least I didn't notice my field of view to be cut
into a box like with the DK2. To be honest it is difficult to report
objectively on this particular experienc...
The UE developers mentioned that the Crescent Bay demo had a render
target of 90 fps. I would assume that the display in the CB prototype
uses the same refresh rate of 90Hz. I didn't see any screen-door effect
and it was difficult to even make out th...
The Oculus DK2 camera uses a number of infrared LED markers to track the
headset. The camera itself has a low resolution 376x480 to achieve a
high frame of 60Hz over USB 2.0. The pixel format is YUYV. In principle
one camera can be used to track seve...