Although Voxel Quest started out as an isometric game engine, it has
since gone through two additional revisions, both of which support
perspective (and thus, VR).The newest iteration is particularly well
suited for VR because it is fast and entirely...
Just got my OR dev kit. Does the OR support tracking of head
translation? Rotation tracks fine (I can look in different directions)
but translation is not currently working in the Tuscany demo (when I
move my head forward, back, or sideways it does n...
Update:Most functionality for multiplayer is in. A tiny preview of
multiplayer:https://twitter.com/gavanw/status/630755300992159745Also,
here is a video from the last major update:And a nice screen capture,
although the look has since changed a bit:
"drash" wrote:I'm a backer! That's quite an image dump. Really looking
forward to see where this project goes because you're obviously very
good at what you do.Thanks for backing. Yeah I think there is some
interesting potential here, although admi...
Awesome, thanks - I think it will make all the difference. Currently I
get kind of sick because that motion is not compensated for. I know
positional tracking is tough because you have to derive it using a
variety of orientation/acceleration sensor...