TwitterEver wanted to play a game where you control all of your
teammates? Now you can in this single player co-op shooter!Time Rifters
is a single player co-op shooter where 'time rifts' allow you to be your
own teammates. In each arena you will hav...
Ever wanted to play a multi-player game where you control all of your
team mates? Now you can!Time Rifters is a single player co-op game where
'time rifts' allow you to be your own team mates. Unlock upgrades and
customize each of your time clones. S...
I see this in the Release Notes:Fixed projection center to lens
distortion center, decoupling IPD from projection centerChanging the IPD
in the Tuscany demo with +/- does change the IPD variable, but makes no
difference in rendering anymore. Is this ...
I get the same thing building and trying to run the default 'Room' scene
that comes with the latest SDK.Initialize engine version: 4.6.1f1
(d1db7a1b5196)GfxDevice: creating device client; threaded=1Direct3D:
Version: Direct3D 11.0 [level 11.0] Render...
"marcosource" wrote:So, I also tried direct mode where it then does show
up on the rift, but also duplicates a large window that spans over both
the LCD screens and has a FPS of probably around 1 to 0.5 fps (not
kidding, but some games run "OK" if I ...
"drash" wrote:Also, I have also tried rendering far scenery (in mono)
onto a quad that exists in world space as the backdrop for the camera
that draws only the near scenery (in stereo), but I could never quite
get that working well enough for the far...
"lossofmercy" wrote:The hardest thing for me to get used to is that the
place I am aiming at is not the center of the screen. It's very hard to
play this way, was it always implemented like this? Because I keep
turning myself around very easily (I am...
OVRShimLoader.cs has the following
line:PlayerSettings.d3d9FullscreenMode =
D3D9FullscreenMode.ExclusiveMode;So that's why you can't get it to stay.
You could try commenting it out if you just want to test. Also try
disabling all image effects just t...