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In OVRCamera.cs IEnumerator CallbackCoroutine() { while (true) { OVRDevice.HMD = Hmd.GetHmd();#if UNITY_EDITOR_WIN || (!UNITY_EDITOR_OSX && UNITY_STANDALONE_OSX) yield return new WaitForEndOfFrame();#else yield return null;#endif OnCoroutine(); } }Re...
TwitterEver wanted to play a game where you control all of your teammates? Now you can in this single player co-op shooter!Time Rifters is a single player co-op shooter where 'time rifts' allow you to be your own teammates. In each arena you will hav...
Ever wanted to play a multi-player game where you control all of your team mates? Now you can!Time Rifters is a single player co-op game where 'time rifts' allow you to be your own team mates. Unlock upgrades and customize each of your time clones. S...
I see this in the Release Notes:Fixed projection center to lens distortion center, decoupling IPD from projection centerChanging the IPD in the Tuscany demo with +/- does change the IPD variable, but makes no difference in rendering anymore. Is this ...