The current documentation is very vague when it comes to the
high-quality layers feature. In particular I cannot find any good
documentation of:ovrTextureSwapChainDesc.MipLevels: What does this
change exactly and why is it set to 1 in all the basic e...
Do we have any guitar players around here? Probably not many, so this
might not be something of much interest for the VR community in general.
But before I post this in one of the big guitar communities it would be
great to get some feedback from the...
I'm trying to follow this advice from the LINUX_README:KNOWN ISSUES *
Frame loss on NVidia TwinView setups. Use an independent X screen for an
optimal experience.... but I'm still having issues to set this up. Since
there seems to be a known solution...
I eventually found the time to clean up my example code. As a result, I
have published a small Rift example project on GitHub. It's written in
Scala and uses JOVR. I tried not to use a lot of fancy Scala stuff, but
rather trying to make it look a bit...
I have reported this bug some time ago:
viewtopic.php?f=34&t=6735#p127371The SDK and the configuration utility
show various bugs if the LC_NUMERIC is not equal to "en_US.UTF-8". This
is because the string input parsing assumes "." as decimal characte...
Thanks a lot -- good to know where this is coming from. However this is
precisely the point: In OpenGL these things don't apply and it is
unclear what the SDK does internally.Any chance of a quick official
clarification?
Awesome, thanks for the clarification!Do you happen to have some
reference for the mip 1/0 stuff? I don't remember having seen this
before, is this DirectX specific? Seems like a pretty counter-intuitive
usage of 0 and 1 :).And do you know what Allow...
You are missing the point that these "development kits" were sold with a
proposition like "it allows developers to prepare their projects for the
launch of a consumer version". And this is simply not the case. By
targeting SDK 0.5 your project will (...
"Krux02" wrote:In our university we had student courses to develop games
for the Oculous rift. People were excited, to participate, and develop
for this really new and shiny toy. But since linux is dropped this thing
is on hold. People have to develo...
Yes, jamming would really be awesome, but there are physical
limitations. Even if packets travel with a speed close the speed of
light, we are quickly in the range of about 50ms. That is a lot when it
comes to making music. For instance, if a song ha...