bteitler
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since ‎03-29-2013
‎02-23-2021

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I'm trying to mirror my game to the desktop using the native integration (with tools) at my native monitor resolution (1920x1080). As soon as the game starts, it kicks the mirror window down to something like 640x480. Can anyone tell me why this is a...
1. Can someone point me to documentation on the correct way to poll sensor data using the native Unity support in 5.1? 2. I previously used a dedicated thread for sensor polling - will this break with native as Unity doesn't usually like other thread...
Both 0.4.4 and 0.5 (and possibly 0.4.3, I haven't tested) have horrible asymmetric prediction artifacts between left and right eye when I have time-warp enabled. It appears as if the left eye is being predicted much further than the right eye, which ...
The artifacts caused by timewarp seem really noticeable on the edge of the screen on Gear, even when running at solid 60 FPS. Is there anything that can be done to alleviate this? I was thinking that you could render the scene at a higher field of fi...
I'd like to know whether there is a recommended way to grab a sensor fused linear acceleration using the mobile SDK? The only thing I could find was:OVRDevice.GetAcceleration (ref ax, ref ay, ref az);Although this seems to have gravity removed (is ro...