I'm trying to mirror my game to the desktop using the native integration
(with tools) at my native monitor resolution (1920x1080). As soon as the
game starts, it kicks the mirror window down to something like 640x480.
Can anyone tell me why this is a...
1. Can someone point me to documentation on the correct way to poll
sensor data using the native Unity support in 5.1? 2. I previously used
a dedicated thread for sensor polling - will this break with native as
Unity doesn't usually like other thread...
Both 0.4.4 and 0.5 (and possibly 0.4.3, I haven't tested) have horrible
asymmetric prediction artifacts between left and right eye when I have
time-warp enabled. It appears as if the left eye is being predicted much
further than the right eye, which ...
The artifacts caused by timewarp seem really noticeable on the edge of
the screen on Gear, even when running at solid 60 FPS. Is there anything
that can be done to alleviate this? I was thinking that you could render
the scene at a higher field of fi...
I'd like to know whether there is a recommended way to grab a sensor
fused linear acceleration using the mobile SDK? The only thing I could
find was:OVRDevice.GetAcceleration (ref ax, ref ay, ref az);Although
this seems to have gravity removed (is ro...
"KatsuomiK" wrote:Seems VRDevice.isPresent is always true on Unity
5.2.1p2 (even without Oculus Rift).Unity 5.2.1p1 is fine.This is
unfortunately a deal breaker for me at the moment :(. Is there a
utilities equivalent that may still work to reliably ...
Fixed handedness of reported velocity and acceleration values.Is this a
backwards compatibility breaking change or an internal fix? For example
is the value ofOVRManager.display.acceleration now different? If so, you
may want to bold this as it may b...
500w is pretty high for mobile, though you might be able to do that with
reasonable weight for 20 minutes if you look hard enough. I can't go
into details on what exactly to do for business / legal reasons (lame I
know), but I will link you to a publ...
Thanks, but I am very much aware of the resolution dialog Regardless
of what resolution I launch in, sometimes it kicks it back down to
640x480. It is very much intermittent however, and I can't track down
any specific variable. I've tried pretty m...