Hey, I would like to play several movies in my app. I use the movie
player script provided by Oculus. I have different scenes and would like
to play one movie per scene. How can I stop a movie when leaving a scene
and start another one when entering ...
If I switch to a scene where I used the Movie Player Script provided by
Oculus, my app crashes.But only if I turn on the (recommended to be
turned on) Multithreaded Rendering option.That's weird, isn't it?
I got the UnitySDK to run my own movie on a custom quad.Now I want to
run several. When I try to attach multiple, customed scripts of the
"MoviePlayerSample" script offered by Oculus in the MoviePlayerSample
scene to multiple quads, it only plays one...
In the sample scene "MoviePlayer_Sample" offered by Oculus in the
UnitySDK:I cannot play a movie. Although I changedmediaPlayer.Call(
"setDataSource",
"/sdcard/oculus/Movies/Trailers/Night_of_the_living_Dead.mp4" ); to an
existing movie it doesn't pl...
I would like to test out the performance of VR on the mobile plattform
of choice. Especially now that Unity 5b was released.When can we expect
a public release of the SDK and if not is there a way to get early
access?
I haven't tried, yet. But others seemed to have your experience.I would
really like to have an official answer on that. Especially because
watching movies on the GearVR is such a worthwhile experience.
Regarding my first question: SOLVEDI needed to change the path of the
movie
to:"/storage/extSdCard/Oculus/Movies/Trailers/Interstellar.mp4"However,
concerning the second question,"eoniantech" wrote:"smx" wrote:Also it
says: "NOTE: The resolution of t...
"HomerS66" wrote:"smx" wrote:How can I change that to 4096x2048 video @
30 FPS or a 2048x2048 video @ 60 FPS as hinted at in the docs.I think
those settings are only ment for 360 videos.Yeah, I want to build my own
360 video player.