The OculusXR plugin renders like 30fps when paired with Vulkan.GLES3 it
works fine.Pico 3/4 are smooth as butter with URP + Vulkan.Does the Meta
team test their OculusXR plugin with URP at all? What is going on here
guys?
Just rented a video for OVR then turned it off after 5 min. The movie
theater looks more 3D. Here is what I'm trying to do...How do I watch a
3D movie at full OVR screen resolution? So the video is full-screen and
I don't see anything else but video ...
Does anyone know how to implement the "ovrp_SetTrackingPositionEnabled"
method found in the Unity "OVRPlugin.dll" using the C++ "Oculus SDK for
Windows"?This is to experiment with other tracking solutions. So I don't
want or need the OVR camera. In s...
https://developer.oculus.com/documentation/unity/unity-vulkan/"If your
applications have any performance regressions with Vulkan compared to
when using OpenGL ES, please file a bug and we’ll make it a priority to
fix the discrepancy."-- Well I'm repo...
This requires Pointer-Capture which will hide cursor. I've added support
for this in the Unity Asset
Store.https://assetstore.unity.com/packages/tools/input-management/mobile-input-capture-221017
This is called pointer capture. I've added support for Android devices
in general for Unity3D.
https://assetstore.unity.com/packages/tools/input-management/mobile-input-capture-221017