I've been trying to get the Oculus Spatializer Plug-in to work with the
Unity-Wwise Integration for over 16 hours now and for the life of me I
can't seem to figure it out. I'm using Unity 5.3.5f1 and Wwise
v2015.1.8. (Not using Wwise 2016 since sourc...
I'm trying to integrate a landing sound effect which is supposed to play
when my character lands on the ground after a jump.(Note: I'm using
OVRPlayerController)I've got something like this in my Update function
in Unity:if (!PreviouslyGrounded && Co...
I'm having trouble integrating my footstep sounds from WWise to my Unity
Project.I'm supposed to add the "AkSoundEngine.PostEvent("Footsteps",
gameObject)" code somewhere in my OVR Player Controller Script but I
can't figure out exactly where or how ...
Yes that did happen to me too. It depends on what values you're using.
If I enter values too high, my character keeps jumping endlessly. Are
you using the exact same values as I am? Yes you can show your code if
you want but I'm not really much of a ...
Alright I have something figured out which seems to be working a lot
better.In your OVRPlayerController, (might be line 187), look
for:MoveThrottle.y = (MoveThrottle.y > 0.0f) ? (MoveThrottle.y /
motorDamp ) : MoveThrottle.y;and change it to:MoveThro...
I said remove that code, not insert.In the original script, if the
character is not grounded, the Move Scale is set to 0.0f which is why
you jump up and come back down without any forward or backward motion.
Commenting out those lines of code will gi...
Hi,I hope I'm not too late but I just ran into this problem today and
fixed it by removing this from the code (You can find this under
UpdateMovement(): // No positional movement if we are in the air if
(!Controller.isGrounded) MoveScale = 0.0f;
Update: I updated my script to send out the trigger every 0.3s. It seems
to be working fine now. Thanks a lot for pointing me in the right
direction.(If there's a better way of doing this, I'd still like to
know).Thanks.public class FootSteps : MonoB...