So, I can't get the configuration utility to acknowledge the existance
of my DK2.I can see an Orange light only. Never a blue light and never
anything from inside the rift.There is no change if I try switching to
extended display.Things I've done so ...
Is there a document somewhere that describes this?I've just installed
UE4, and am getting ready to go through my first tutorials. I would like
the result to be playable in the DK2 (scheduled to arrive Thursday). Is
there any special steps I need to t...
Note: This is WITHOUT the rift. I'm in a "shipped" status, but haven't
received my DK2 yet.I wanted to test out my new machine so I loaded up
the Tuscany demo. When I fire it up in Riftastic mode at 1400 X 900, My
FPS are running at 59-60. FOV is set...
CM Storm Stryker Case 155.00EVGA GTX 780Ti 660.00Seasonix X Series 850W
170.00ASUS Z97-Pro 188.00i5-4690 225.00Cooler Master 212 Evo
35.00SamSung 840 Pro SSD 200.00Asus DRW DvD Burner 20.00Seagate
Barracuda 1TB (X2) 100.00Kingston HyperX 8GB (X2) 152...
"artyom17" wrote:Try also to reduce the quality by 'hmd sp 100' (use
'hmd sp reset' to reset screenpercentage back).When I try this command,
the screen in my oculus freezes. Interestingly, the output in my monitor
still works fine, and it's still doi...
"perry" wrote:I hope this doesn't sound like a smart-assed question...
it's not intended to be. Is pulling down an Oculus fork of the UE4
engine intended to be the go-forward solution for UE4 integration
indefinitely? I had supposed that I would be a...
I haven't had any problem with lens scratches, but FWIW found very
little difference between the A and B lenses. I wound up sticking with
the B lenses because they are shallower and don't rub my nose.
"RimanDk" wrote:I turn all of my hardware off, when I don't use it. Why
spend money and cause wear on leaving things on, when they can be turned
off? Longer lifespan, more money in my pocket. Win win =).For some
things, the extra wear of leaving it o...
I hope this doesn't sound like a smart-assed question... it's not
intended to be. Is pulling down an Oculus fork of the UE4 engine
intended to be the go-forward solution for UE4 integration indefinitely?
I had supposed that I would be able to pull up...