I'm looking at audio implementation for my next game, and I'm not
exactly sure how to navigate the various SDKs and Unity integrations.
I'm using Unity, my audio guys want to use FMOD, and we both want to
have spacialized audio. I see that the Oculus...
Tactera is a simple RTS that takes place on a virtual holographic
tabletop. It's basically a love letter to the original Command &
Conquer. Contest page: http://challengepost.com/software/tacteraIf
you get a chance to try it out, please let me know...
I'm trying to build a game that involves a lot of small, simple objects
in view at once. Mindful of the performance limitations of mobile VR
development, I started out by building a stress test scene.So far, it
seems that having large numbers of rend...
Brian Sharp (an engineer at Oculus) contacted me over Twitter to say
that my game Darknet crashes and reboots the phone whenever he tries to
enter one of the "big" levels. He said that he was able to load some of
the early ones, but the later ones (d...
When developing Darknet, I asked my artist (the talented Clemens Scott)
to make some diagrams of the Samsung gamepad and the Gear VR touchpad &
back button. I'm releasing those images into the public domain for other
developers to use.images in sever...
Hi! I'm the creator of Astraeus. I'm sorry you didn't enjoy the game! If
you want to give it another chance (maybe try a Skirmish if the early
levels felt too static) or you'd like me to try to help explain the
rules, I'm happy to help. Or, if you th...
"DaveDriggers" wrote:Sorry again for the delay - the issue with
FMOD/Unity on Mac was a bug on our side and has been fixed. That will be
available in the Audio SDK 1.0.1 release, coming in the next few days.
EMcNeil, are you still having problems wit...
Did you have any ideas about the DLL issue on Windows, i.e. why the DLL
isn't being loaded when it's just in the Plugins folder?I'm still having
trouble on Android (perhaps because of a related reason?) but will
continue to investigate once I get bac...