I am experiencing very noticeable lag with head tracking (both position
and orientation) in specific situations. I have a Unity 4.5 project with
a menu scene and a game scene. When you first launch the game, head
tracking is working perfectly. Howeve...
Latest version (0.2.3):Windows and MacGame Nights!Join us in some
multiplayer games of Grav Wing! This is a good chance to check out the
multiplayer section of the game, and we may start each session with a
brief instruction on the basics of flight. ...
Hello!My team and I are working on a racing game for the VR Jam. This is
a 6 degrees of freedom game, similar to descent, with twisting mine
shafts that you must pilot through. We are really excited about this
project and feel it has a lot of potenti...
aotsb_title.jpgDownload version 1.0:WindowsOSXChanges for 1.0:-
Targeting system overhaul -- Target objects with the right mouse button
or left bumper (xbox controller) -- HUD will display velocity relative
to targeted object -- Added lead target ret...
To rule out something weird with my project/scene, I decided to do a
build of the Tuscany scene bundled with the latest SDK. I can confirm
the issue still exists here. I created a new Unity project, imported
Tuscany, and built it for windows.While in...
I have confirmed that this issue happens across multiple computers, in
direct to rift mode and in extended mode. DK1 legacy mode seems to have
no effect either.Again, this is using Unity, time warp, and changing
scenes multiple times. With every scen...
I am also having the issue!EDIT: I have found a workaround for the
issue! Please check out viewtopic.php?f=34&t=10994&start=100#p152149 for
a solutionBack to original post:I initially went with the notion that it
may be a usb power related problem, I...
We are scheduled for Sunday. We are also doing a game night RIGHT NOW
so join up everyone! We have a new version of the game that we're
testing tonight, it fixes issues with control binding as well as ups the
max players to 16. I'll update this thre...