Hi all,Keith "blitter" Kaisershot here (the VRTron guy). I am the
programmer on a VR Jam experience called InnovoxVR, with Elizabeth
Zharoff in charge of audio and Samuel Hum as the artist. In these last
few hours before voting ends, it occurred to u...
Hey folks, some of you might know me as the guy who did the port of
GLTron to the DK1 and DK2. Well I want to release that ASAP but when I
showed it off at Connect I got multiple folks telling me that head
rotations made them sick. I took a look for ...
Hi everybody,Back in April 2014 I decided I wanted to finally
familiarize myself with the C++ Rift SDK, after working for a while with
the Unity integration. So I picked the open-source classic GLTron to
port to the Rift as an exercise. After spendin...
Hi folks,I'm in the process of porting GLTron to include VR/Rift
support, and I feel like I'm *so close* but at this point I'm at my
wit's end. I'm rendering twice to both halves of a single texture,
camera separated for each eye, then applying the d...
Got an overwhelmingly positive response to this at tonight's SVVR
meetup, so here it is...Bounce-Off!Bounce-Off! is a puzzle platformer
played from the first-person perspective of a bouncy ball, where the
object is to get from the starting place to t...
I was going to do this! Was a toss-up between Adventure or some other
2600 game and my current project, but I'm glad somebody did it first.
Great job, it looks fantastic!
So, I lied-- it would have taken somebody considerably longer than a
couple hours to build this for Windows since I forgot that the Visual
Studio project is only for the later beta of GLTron (oops!). However, I
had to make a Windows build anyway for ...
I only updated the Xcode project, so the binary I linked to download is
Mac-only, but the code is up on Bitbucket and it would only take a
couple hours for a good coder to update the Visual Studio project and
make a Windows build.