I got the 0.4.1 SDK, 2.11 Firmware and the DK2 shows up fine in the
Configuration Utility. However, in Unity, I can't get it to work
properly.When using Extend Desktop to the HMD, I see the game view, but
it appears where my scene window is. That onl...
That is the error message I'm getting when I'm trying to play most
demos.Now I'm trying to get VanguardV to work, which can be found on
share. I start "VanguardV_DirectToRift" from the folder and I hear
audio, but all I see on my main monitor is a wh...
When a finger touch a virtual object, it adds resistance to the band
that goes on top of the finger, which causes the cup to be pressed
against the tip of the finger. The rings would be tight enough so that
the tips doesn't immediately pushes in to t...
First I have to say, I'm not quite as impressed as I thought I would be.
However, I had been looking at everything about the Rift so I was quite
hyped about it. It doesn't mean that I don't like it so far though.When
I put them on, I thought for myse...
Because using the Rift is a very personal experience, I have been
thinking of the idea that one person could use the Rift with an xbox
controller (for example), while the other person is using the monitor
with the mouse and keyboard. That way one per...
"Marbas" wrote:Testing from the Unity editor it's a mess. So I always
test my Unity stuff with builds, which seems to work most of the time in
direct-to-rift mode. Sometimes the build wont start, I just get a black
screen like you described. Try re-r...
Here's something to keep in mind, you are able to see the black, plastic
edge of the lens cups on the DK1. At least I do, even when I put the
lenses as close to the eyes as possible. And Because of that you only
see the center of the screen with a lo...
BS... They would be out of their mind if they even would consider to
release another version just around half a year after the first one. I
can only see this happening if they get some serious competition and
they decide that they got the be the firs...