brendenfrank
Honored Guest
since ‎07-25-2013
‎02-23-2021

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Hey There,We have a game on steam and from what I understand, we can't have 2 executables for the game which the user chooses from. This means if we want to take advantage of "DirectToRift" we'd have to make that option available via an option settin...
Hey guys,I'm working on a static class that can be called instead of the static GUI methods.using UnityEngine;using System.Collections;public static class StereoGUI { public static void DrawTexture(Rect position, Texture image, ScaleMode scaleMode = ...
I'm calling this within a OnGUI loop, however it seems to only draw my left side instead of drawing in stereo as the name would imply. I modified the class with a singleton reference, but that shouldn't matter from what I can see.My Implementation:pr...
Has anyone encountered this issue?Simple reproduction:- Place an OVRCameraController- Change the depth of the two cameras from (0, 1) to (1, 2)- Play and notice your headtracking no longer works
Hey guys,I'm trying to get the current facing rotation of the OVRCamera and it appears to be eluding me.The OVRCameraController appears to store no information and the rotation appears to be handled individually on CameraLeft and CameraRight.I have t...