I fpund put, that next to the rendering settings (allow theough
tonemapper) it was actually me being an idiot ... i was connected via
usb 2 - so the stream was just not fast enough to render ok quality ...
maybe thats your issue also ... check usb co...
@hugoar wrote:Yes I am using a Quest Pro.I had an issue like that once.
Passthrough need alpha. you have to check that in your project
setting.Hey - found that out also ... allow alpha through tonemapper /
rendering post processing options... is your...
Hey there - i got a different issue - in the paathrough sample i can
ONLY see the PT not the objects - doesnt matter if under or overlay for
the passthrough layers ... using a quest pro through ... any idea?
Hey - Thanks for the comment... i am working in Unreal... will try to
find an equivalent function in UE today ... thanks again for the hint -
hopes are up again ...
I think not so many people are using spatial anchors ... same here - i
am trying to match a realworld room - and the anchors are always
slightly shift position ... this way its just useless