What I mean is, save on rendering by rendering only objects close,
separately per eye, but objects far enough have the same stereo
separation, so they could be rendered only for dominant eye and copied
over the other. Would this work?
The low resolution at the edges isn't distracting because of its low
detail, but because of the shimmer it creates with movement.Are there
any approaches to decrease the distinctiveness of this? Does the stereo
mismatch between L/R views play a facto...
DK2 owners reported the lenses being easily scratchable, esp with the
cleaning cloth includeded:viewtopic.php?f=26&t=16500Was this issue fixed
with Gear VR's lenses?
3D Sound for Virtual Reality and MultimediaOct 7, 1994, yes 1994, 20
years
ago.http://www.amazon.com/3D-Sound-Virtual-Reality-Multimedia/dp/0120847353/ref=sr_1_1?ie=UTF8&qid=1414378750&sr=8-1&keywords=9780120847358Same
thing, just a bit less pretty, ...
Before on the DK1, when running multiple demoes, the tracker would only
work with the first one launched.Now with DK2 (SDK 0.4.2, FW 2,12) it's
possible to run multiple demoes at once, and the tracking information is
forwarded to all of them. Since t...
gedo831 said: I would like to make an VR environment which moves along
with the player's actual movement with locomotives.I thought Oculus GO
has GPS, so I planned to make a "Magical Carriage" application in which
a player can watch movies, listen to...