Greetings, Does anyone know how to solve the warning of "Unable to start
Oculus XR Plugin"? I just have an OVRCameraRig and a Directional light
in the scene, but nothing showed up in the Quest (connected to the PC
through Oculus link) and the scene g...
My build apk file developed in Unity was working on Quest2 a few months
ago, but now it's not working. To be more specific, I used Quest to
test, and everything is working normally; while I launched the app on
Quest2, there was a dark flash and force...
I want to upload my .apk to the Dashboard, yet it always says:ERROR:
Validation identified the following errors:APK is debuggable
(android:debuggable in AndroidManifest.xml)I've tried multiple ways:
Updated the Oculus Integration package to the lates...
OVRInput.Get() always returns false while OVRInput.GetDown() works
correctly for buttons. Joystick values are correct. It happened in both
Oculus Rift link+Unity editor and apk cases. I'm using Unity 2019.4.11
and Oculus Quest, and have tried both th...
Updates:1. v31 works with Unity 2019.42. v29 works with Unity 2021.1 So
I guess this is a compatibility issue and I'll turn to v29 for now. Hope
this helps.
DavidW-MR said: I was having this issue too, for me the issue was that I
was calling OVRInput.Update and OVRInput.FixedUpdate in one of my own
scripts, but these are already called by OVRManager. The documentation
implies you need to include OVRManag...
Same issue on my end in all of the following four cases: Unity
2019.4.11+1. Legacy Unity XR SDK + Oculus Rift link (run in editor)2.
Legacy Unity XR SDK + Oculus Quest (apk)3. New Unity XR SDK + Oculus
Rift link (run in editor)4. New Unity XR SDK+ Oc...