Hello,I am implementing the back button menu for Gear VR as required.The
problem is, when I click "No" from the Confirm Quit Menu or I return
back from the Global Menu, my application restarts from the beginning
(instead of resuming).I want my app to...
Hello everybody,I am developing an app for GearVR and trying to
implement the back button functionality on the device.Now, I already
have two static methods that pause and resume the game accordingly, but
how can I have the OVRManager.cs not to resta...
Solved:Move your from
"com.unity3d.player.UnityPlayerProxyActivity" to
"com.unity3d.player.UnityPlayerNativeActivity" (cut and paste), like
this:
...... .......It took me days to figure it
out...............Roberto
Solved:Move your from
"com.unity3d.player.UnityPlayerProxyActivity" to
"com.unity3d.player.UnityPlayerNativeActivity" (cut and paste), like
this:
...... .......It took me days to figure it
out...............Roberto
Solved:Move your from
"com.unity3d.player.UnityPlayerProxyActivity" to
"com.unity3d.player.UnityPlayerNativeActivity" (cut and paste), like
this:
...... ....... It took me days to figure it
out...............Roberto
I have the same problem! Where do you call your resume and pause
methods?It looks like the app doesn't know where to restart from and
simply goes back to the beginning.Any helps?