Hey everyoneI'm running into this issue that I haven't been able to
resolve. Whenever I try to use my Rift (whether it's through unity's
game launch or an exe or any game in Oculus Home pr SteamVR) the display
is black in the Rift/Game window. A noti...
Hey everyoneI ran into a wall here. I have my game finished and ready to
publish (approved fine in Steam), but I'm trying to get it into Oculus
Store, which means adding this entitlement check. The game was created
in Unity 5.5 and I've imported Ocul...
HeySo I've been trying to implement a simple spawn and/or grab script.
The issue I'm having seems to be that the objects grabbed aren't moving
with the avatar hands. 1, Is there a special way needed to used
FixedJoints? After I instantiate or move th...
I've followed the
https://developer3.oculus.com/documentation/avatarsdk/latest/concepts/avatars-gsg-unity/
tutorial and have the LocalAvatar Prefab, OVRCameraRig in my scene. I've
copied my App Id from dashboard into the Oculus Avatars Edit Config as...
Has anyone had success with trying to duplicate sounds on both the rift
and tv/monitor? I tried setting up VoiceMeter Banana. It seems to work
when I just open up youtube, but when I launched anything from the
Oculus library, the sound just comes thr...
It appears to be resolved now. Not sure which fixed it and I forgot
which order I did these ...Moved Rift USB from a SuperSpeed USB 10 Gbps
port to a SuperSpeed USB port (according to Alienware X51 graphic)Reran
Sensor setup. Oculus crashed in the mi...
Looks like the URL desired is:
https://developer3.oculus.com/documentation/platform/1.5/concepts/pgsg-3-pw-platform-walkthrough/
Resubmitted so we'll see if that did the trick.
Yeah, I understand that. I feel like they are different though with the
implementation of the hands. Granted, this issue doesn't come into play
if you don't allow moving the player via outside means. Maybe I just
need to tighten up the player's body ...