I know of the native screenshot utility that takes 1024x1024 images, and
developer mode screenshot from the phone that shows left and right, but
these are not what I'm looking for. I need 2560x1440 images, not
distorted and from one view (not left an...
Hi all,I'm an interaction designer just getting started in VR. As with a
lot of designers working on web or mobile apps we start in a flat 2D
world of Photoshop and/or Sketch 3. I'm about to design an experience
similar to VRSE or Jaunt VR for the Ge...
@VicariousAlex - this is very helpful, thank you! Kind of a long shot as
I can't find anything using Google, but would you happen to know of any
sources for Gear VR UI templates for Photoshop or Illustrator?
Thanks @VicariousAlex, could you explain 'greyboxing' a little bit? I'm
assuming that means just using 3D objects as placeholders for the
interface, the same ones which you'll apply the 2d assets to?Thanks!
Thanks @zylick That video is quite interesting. Not exactly specific on
workflow but a good overall look at UI/UX. If anyone is interested, the
advice I could find was to start designing mocks in Photoshop > export
assets > Unity.