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Im using the latest oculus unity utilities with 2017.1.1p2. I upgraded the plugin and deleted the old 1.14 plugin folder. But in the logcat, I constantly see this error:ovrp_GetAppHasFocus only available in 1.18 and newer pluginsThere’s a bunch of si...
I've tried to use OVROverlay with Utilities 1.5 and 1.6 beta using Unity 5.6.2 and 2017.1 respectively to no avail. With both the sample framework scene and any scene I make with a single OVROverlay component in it crashes on startup when running on ...
I'm using LipSync on my Gear VR project, but it's taking up about 25% of my frame when decoding the phonemes for the blendshapes. It looks great, but drops frames on my S6. On my S7 it doesn't drop frames but the sound can become choppy with lots of ...
I tried out the test scene included in the Oculus VR Audio SDK (with a Vive, not a Rift yet) and the audio in the test scene with the two spheres is all crackly. Especially the singing. The positional stuff works great, though. But as the audio plays...
So I'm upgrading to 5.1 but have decided to use 5.1 with the OVR Mobile 6.0.1. SDK. Unity's native VR mode doesn't seem fully baked yet.But one thing I've noticed is there doesn't seem to be a way to get the double barrel distorted view in the editor...